Tm4 Match server setting

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Tm4_Sniper
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Tm4 Match server setting

Post by Tm4_Sniper »

Server settings

Executing Class Engine.ServerCommandlet
Unreal engine initialized
(Karma): Beginning Karma for game.
(Karma): Creating MeAssetDB.
(Karma): Loading: AAKarmaCharacters.ka
(Karma): Finished Creating MeAssetDB (1 Assets).
Browse: Insurgent_Camp.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team=
255
LoadMap: Insurgent_Camp.aao?Name=Recruit?Class=AGP_Characters.AGP_Character?team
=255
Bound to AGP.dll
Bound to IpDrv.dll
Bound to Editor.dll
Bound to Fire.dll
(Karma): Initialising Karma for Level.
(Karma): Autodetecting CPU for SSE
(Karma): Using SSE Optimizations
Collecting garbage
Purging garbage
Garbage: objects: 30664->30643; refs: 428500
Game class is 'AGP_GameTeamObjective'
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
WinSock: Socket queue 131072 / 131072
WinSock: I am tm4srv01 (172.10.1.7)
TcpNetDriver on port 1716
Server Package: GamePlay
Server Package: AGP_Effects
Server Package: AGP_UI
Server Package: AGP
Server Package: AGP_Gameplay
Server Package: AGP_Characters
Server Package: AGP_AI
Server Package: AGP_Inventory
Server Package: AGP_Script
Server Package: AGP_Objects
Spawning: IpDrv.GameSpyQR
Spawning: IpDrv.SCIQR
Level is Level Insurgent_Camp.myLevel
Bringing Level Insurgent_Camp.myLevel up for play (20)...
InitGame: ?Name=Recruit?Class=AGP_Characters.AGP_Character?team=255
Base Mutator is Insurgent_Camp.Mutator0
SCIQR: Spawning...
SCIQR: IP 81.208.84.62 port 1716
Resolving master0.supercomputerinc.com...
PostBeginPlay() 5 rounds, 1 matches
-----------WARNING-----------
AGP_GameTeam::PostBeginPlay() bNeverAutoBalance is set! Other auto-balance set
tings are being ignored!
-----------WARNING-----------
GameSpyQR - IP: 81.208.84.62 port:1716 lan: 0 nat: 1
IP: 81.208.84.62 port: 1716 Public: 1 NAT: 0
AGameSpyQR::execQRInit() - qr2_init() ERROR(2)
Game engine initialized
Resolved master0.supercomputerinc.com (69.25.22.173)
PunkBuster Server: pb_sv_SsNext = 70538 (0 to 999999)
PunkBuster Server: pb_sv_LogNext = 14 (1 to 999999)
PunkBuster Server: File Check Added for agp.u a 2.0.0 0 4a12e59d3eaddb582934b020
2940b8dd 337b4f187c370fcd74a3f7c6cbe1dbaf
PunkBuster Server: File Check Added for agp_inventory.u a 2.0.0 868881 9c33c19ed
545b9dcc9f7e31b01e65031
PunkBuster Server: File Check Added for engine.u a 2.0.0 1723582 415bc718ea68868
951a3c14189e87e1e
PunkBuster Server: File Check Added for d3ddrv.dll w 2.0.0 315392 98830fba764e0a
55101d0441fc27d792
PunkBuster Server: File Check Added for agp_inventory.u a 2.1.0 893889 1af3be11f
0300e4113dba7d1c955e525
PunkBuster Server: 0 Power Players loaded from C:\PROGRA~1\ARMYOP~1\System\pb\pb
power.dat
PunkBuster Server: 0 PB Rcon Filters loaded from C:\PROGRA~1\ARMYOP~1\System\pb\
pbrcon.dat
PunkBuster Server: 0 Map lines loaded from C:\PROGRA~1\ARMYOP~1\System\pb\pbsvma
ps.cfg
PunkBuster Server: pb_sv_AutoSsFrom = 300 (30 to 300)
PunkBuster Server: pb_sv_AutoSsTo = 480 (300 to 1500)
PunkBuster Server: pb_sv_AutoSs = 1 (0=No, 1=Yes)
PunkBuster Server: pb_sv_SsSrate = 2 (0 to 4)
PunkBuster Server: pb_sv_SsDelay = 60 (0 to 60)
PunkBuster Server: pb_sv_SsWidth = 800 (10 to 4096)
PunkBuster Server: pb_sv_SsHeight = 600 (10 to 4096)
PunkBuster Server: pb_sv_SsCeiling = 1000 (1 to 999999)
PunkBuster Server: pb_sv_SsFloor = 1 (1 to 999999)
PunkBuster Server: pb_sv_SsPath = ftp:
PunkBuster Server: PunkBuster Server (v1.104 | A1341 C1.107) Enabled
PunkBuster Server: Game Version [2.2.0]
Resolving autheast.login.americasarmy.com...
Resolved autheast.login.americasarmy.com (69.25.23.165)
Server is running Mode 1 - Authorized: Tournament Authorized
SCIQR: Our andromeda GUID is: 708616
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